[3-6-4] Platforms or Lifts ------- In the shareware version of Quake, all the platforms ascend and descend. In the registered version of Quake, platforms follow tracks around an area or a level. To activate a platform, walk on it, or press a nearby switch. Most platforms will not reset until you step off of them. Note: In Quake all platforms can follow arbitrarily defined paths. In the shareware version, this capability is not used to it's full extent, and platforms only move up and down. Maybe in the deluge of new levels that follow this feature will be used. [3-6-5] Pressure Plates and Motion Detectors ------- These come in two forms, visible and hidden. They may open a door, start a trap, warn of danger, or do something else... [3-7] Environmental Hazards ===== [3-7-1] Explosions ------- Some careless person has left radioactive containers around some military bases, just waiting to be shot. When these *are* shot, they explode, killing (or severely hurting) everything in the near vicinity. Grenades that you fire also work in this way, but are less powerful. Remember your own grenades *will* cause damage to you if you stand too close. [3-7-2] Water ------- Water is just water. Safe enough for a quick swim, but don't stay underwater for more than ten seconds, as you start to choke from lack of air.. Remember to come up for a breather every so often. [3-7-3] Slime ------- Hurts you a lot. Don't hang around in this stuff. Get a biosuit to save yourself from certain doom. [3-7-4] Lava ------- Do not touch the lava. It'll kill you in two seconds. The Pentagram of Protection is your only hope of survival in this stuff. [3-7-5] Traps ------- Traps in Quake come in many different flavours (yum). Some of the traps you will encounter are: spike shooters, ambushes, trapdoors and crushing ceilings. Don't worry though. The traps in Quake are usually few and far between.... but all are deadly. [3-7-6] Teleporters ------- These are the gates you walk through to select a skill level. Jump into them to be transported to another place on the same level. This is a really cool way of killing people in deathmatch. Wait for them to go through, then follow them straight away. If you're lucky, you will teleport directly on that person, and kill them instantly. This is known as telefragging. [3-8] What are the default Quake controls? ===== Note: The following information was ripped from the Quake manual, and reformatted to look nice. By using the key configuration option from the Main Menu, you can customise the keyboard to suit your fancy, except for the Function keys, the [ESCAPE] key, and the [~] (tilde) key. FUNCTION KEYS | WEAPONS Help F1 | Axe 1 Save Game F2 | Shotgun 2 Load Game F3 | Double Barrelled Shotgun 3 Options Menu F4 | Nailgun 4 Multiplayer Menu F5 | Supernailgun 5 Quicksave F6 | Grenade Launcher 6 Quickload F9 | Rocket 7 Quit to operating system F10 | Thunderbolt 8 Screenshot F12 | Change to next weapon / | MOVEMENT | OTHER CONTROLS Move / Turn arrow keys | Main Menu Escape Jump / Swim Space bar or Enter | Console ~ (tilde) Run Shift | Look Up A or PgDn
[3-6-4] Platforms or Lifts ------- In the shareware version of Quake, all the platforms ascend and descend. In the registered version of Quake, platforms follow tracks around an area or a level. To activate a platform, walk on it, or press a nearby switch. Most platforms will not reset until you step off of them. Note: In Quake all platforms can follow arbitrarily defined paths. In the shareware version, this capability is not used to it's full extent, and platforms only move up and down. Maybe in the deluge of new levels that follow this feature will be used. [3-6-5] Pressure Plates and Motion Detectors ------- These come in two forms, visible and hidden. They may open a door, start a trap, warn of danger, or do something else... [3-7] Environmental Hazards ===== [3-7-1] Explosions ------- Some careless person has left radioactive containers around some military bases, just waiting to be shot. When these *are* shot, they explode, killing (or severely hurting) everything in the near vicinity. Grenades that you fire also work in this way, but are less powerful. Remember your own grenades *will* cause damage to you if you stand too close. [3-7-2] Water ------- Water is just water. Safe enough for a quick swim, but don't stay underwater for more than ten seconds, as you start to choke from lack of air.. Remember to come up for a breather every so often. [3-7-3] Slime ------- Hurts you a lot. Don't hang around in this stuff. Get a biosuit to save yourself from certain doom. [3-7-4] Lava ------- Do not touch the lava. It'll kill you in two seconds. The Pentagram of Protection is your only hope of survival in this stuff. [3-7-5] Traps ------- Traps in Quake come in many different flavours (yum). Some of the traps you will encounter are: spike shooters, ambushes, trapdoors and crushing ceilings. Don't worry though. The traps in Quake are usually few and far between.... but all are deadly. [3-7-6] Teleporters ------- These are the gates you walk through to select a skill level. Jump into them to be transported to another place on the same level. This is a really cool way of killing people in deathmatch. Wait for them to go through, then follow them straight away. If you're lucky, you will teleport directly on that person, and kill them instantly. This is known as telefragging. [3-8] What are the default Quake controls? ===== Note: The following information was ripped from the Quake manual, and reformatted to look nice. By using the key configuration option from the Main Menu, you can customise the keyboard to suit your fancy, except for the Function keys, the [ESCAPE] key, and the [~] (tilde) key. FUNCTION KEYS | WEAPONS Help F1 | Axe 1 Save Game F2 | Shotgun 2 Load Game F3 | Double Barrelled Shotgun 3 Options Menu F4 | Nailgun 4 Multiplayer Menu F5 | Supernailgun 5 Quicksave F6 | Grenade Launcher 6 Quickload F9 | Rocket 7 Quit to operating system F10 | Thunderbolt 8 Screenshot F12 | Change to next weapon / | MOVEMENT | OTHER CONTROLS Move / Turn arrow keys | Main Menu Escape Jump / Swim Space bar or Enter | Console ~ (tilde) Run Shift | Look Up A or PgDn
[3-6-4] Platforms or Lifts ------- In the shareware version of Quake, all the platforms ascend and descend. In the registered version of Quake, platforms follow tracks around an area or a level. To activate a platform, walk on it, or press a nearby switch. Most platforms will not reset until you step off of them. Note: In Quake all platforms can follow arbitrarily defined paths. In the shareware version, this capability is not used to it's full extent, and platforms only move up and down. Maybe in the deluge of new levels that follow this feature will be used. [3-6-5] Pressure Plates and Motion Detectors ------- These come in two forms, visible and hidden. They may open a door, start a trap, warn of danger, or do something else... [3-7] Environmental Hazards ===== [3-7-1] Explosions ------- Some careless person has left radioactive containers around some military bases, just waiting to be shot. When these *are* shot, they explode, killing (or severely hurting) everything in the near vicinity. Grenades that you fire also work in this way, but are less powerful. Remember your own grenades *will* cause damage to you if you stand too close. [3-7-2] Water ------- Water is just water. Safe enough for a quick swim, but don't stay underwater for more than ten seconds, as you start to choke from lack of air.. Remember to come up for a breather every so often. [3-7-3] Slime ------- Hurts you a lot. Don't hang around in this stuff. Get a biosuit to save yourself from certain doom. [3-7-4] Lava ------- Do not touch the lava. It'll kill you in two seconds. The Pentagram of Protection is your only hope of survival in this stuff. [3-7-5] Traps ------- Traps in Quake come in many different flavours (yum). Some of the traps you will encounter are: spike shooters, ambushes, trapdoors and crushing ceilings. Don't worry though. The traps in Quake are usually few and far between.... but all are deadly. [3-7-6] Teleporters ------- These are the gates you walk through to select a skill level. Jump into them to be transported to another place on the same level. This is a really cool way of killing people in deathmatch. Wait for them to go through, then follow them straight away. If you're lucky, you will teleport directly on that person, and kill them instantly. This is known as telefragging. [3-8] What are the default Quake controls? ===== Note: The following information was ripped from the Quake manual, and reformatted to look nice. By using the key configuration option from the Main Menu, you can customise the keyboard to suit your fancy, except for the Function keys, the [ESCAPE] key, and the [~] (tilde) key. FUNCTION KEYS | WEAPONS Help F1 | Axe 1 Save Game F2 | Shotgun 2 Load Game F3 | Double Barrelled Shotgun 3 Options Menu F4 | Nailgun 4 Multiplayer Menu F5 | Supernailgun 5 Quicksave F6 | Grenade Launcher 6 Quickload F9 | Rocket 7 Quit to operating system F10 | Thunderbolt 8 Screenshot F12 | Change to next weapon / | MOVEMENT | OTHER CONTROLS Move / Turn arrow keys | Main Menu Escape Jump / Swim Space bar or Enter | Console ~ (tilde) Run Shift | Look Up A or PgDn